Finally, Column C shows the sum of that row's value and the previous row's buyer rating. Column B shows the math for that section of the formula using your vehicle and company numbers. Column A contains the variables and arithmetic for that section of the formula. Flippo has described morale as a mental condition or attitude of individuals and groups which determines their willingness to co-operate. It is a collection of the employees’ attitude, feelings and sentiments. Each row in the table is a section of the buyer rating formula. Morale is an indicator of the attitude of employees towards their jobs, superiors and their organisational environment. And you can see what parts of the design are giving you more of them. With this data, you can analyze where you are losing buyer rating points. All our external programs are now running Qt5.
It also displays what the buyer rating is at that point in the calculation. I have released GearCity v2.0.0.5 This update fixes a few bugs in the game, mod tools, and settings editor. It goes through line by line and displays the numbers used to calculate your buyer rating. This table is nearly the entire buyer rating calculations used in the game. It then distributes sales based on this buyer rating and a few additional details. It then uses this buyer rating to compare against other vehicles of the same class, target demographics, and economic demographics. Internally, the game formulates your vehicle offerings into a single variable called a buyer rating. Low Vs Ultra GeForce RTX 3080 16GB Mobile Performance Review The experience of playing GearCity through a GeForce RTX 3080 16GB Mobile is going to get a very strong 200+ FPS. This table is the most important tool you have to understand why a vehicle is selling the way it is. This part of the report is the Buyer Rating Table. You can access additional data by scrolling down the report. The more green bars you get, the more maximum potential sales you will have. This value is only the maximum potential and is not an estimation of your sales. Another way to make them happy is to increase your dividend payouts. To make shareholders happy, you need to grow the stock price by having good results. And if you have the Can Be Fired setting enabled, they can fire you, resulting in a game over. The better your marketing or image ratings are, the more bars you'll have, thus more people willing to pay out of their price zone for your vehicles.Īt the top of this report is the maximum potential customers at your current sales price (#1). If their morale becomes poor, they can force actions at your company without your input. The number of bars in the graph changes based on your marketing and image ratings. The broader the appeal of your vehicle, the more bars you will have above and below the sales price. And your vehicle is too cheap for the areas to the right of them. Your vehicle is too expensive for the dark blue area to the left of the green bars. The bright green bar graphs are the number of people interested in buying a vehicle around the price point of your selected model (#3). You can hover over the points to get the specific dollar and population size values. The number of people is on the Y-axis, and their income is on the X-axis. This graph breaks down the people interested in buying this vehicle type, in this city, into household income buckets using the blue chart (#2). Ignoring what your team tries to tell you.
Giving your people only uninteresting work. I would need more details from you, or the save game to tell you exactly what is going on.The Wealth Demographics graph is the first section of the report you'll see. Below are 5 common ways managers contribute to even the best employees being discouraged and disengaged: Not managing based on Task Relevant Maturity. If you fire them, everyone's morale will go down, possibly causing more strikes. If you make agreements with them, you must pay them that wage or more, or they will strike again. If any anytime employees strike, it will lower the morale of everyone. If you decline them benefits, they will strike. Bugfix: Fixed bankruptcy flag not resetting when a player buys a. If you agree to their demands or negotiate successfully with their unions it'll go back up to 100. Gameplay: Purchasing a company with low morale will improve those employees morale somewhat. If benefits are enabled, once the AI is paying more benefits, it will lower your morale. If you furlough a lot of employees (Reduce the amount of production) and don't put them back to work in time (increase production) then morale will go lower. If you pay them below the wage of the city, it'll go down.
If you pay more than the wage for the city, they'll remain the same or go up slowly.